Interview with Xavier of Trinus VR

So what one thing could be holding smartphone powered virtual reality back? For all intents and purposes it is the perfect way to democratise the technology – it’s cheaper, portable, and does not require a super-powerful PC. But for those serious about gaming and other information dense experiences, phone apps have a long way to go before becoming as exciting as the games they’re used to playing on a console or computer.

Those who already play 3D games want to be able to step straight into them. The problem is, the options for this all tend to come at a hefty price point. What if you could use the components you already owned with a nifty piece of software that made your dreams a reality?

Trinus VR is a new app that you can use to turn your favourite 3D PC game into a fully immersive one, channelling it through your phone. So how does that work? Well, all you need is a PC, a smartphone, a phone-powered headset, and the Trinus VR software for your PC and phone. It is perfect to use with the FreeflyVR in particular as the headset offers vastly greater comfort than the Google Cardboard, (which is of course the cheapest solution), has a fantastic field of view for enhanced immersive play, and keeps the overall price down as one of the best quality mid-range products in its market.

We caught up with Xavier, the software’s founder, to talk us through the product and what it can do for you.

Hi Xavier, good to meet you. Tell me about the about Trinus VR and what your product is?

TrinusVR is a cost effective solution to enjoy PC VR. It uses your smartphone with Google Cardboard (or other mobile VR headset) and links it to the PC. This means we benefit from the higher quality of PC content but keep mobile VR price point.

And how long have you guys been working on this? How did you get into it?

While the idea came up many years ago, development started shortly after Google Cardboard release. The aim was to create an immersive experience using components already available, without having to wait (or pay) for the pricey dedicated solutions like Oculus or Vive. You can find the long story on our website!

What set up is required for the software to work? What equipment do you need?

You need a Windows PC and a smartphone (with gyroscope sensors). Mid to high end hardware is recommended to achieve good results. A Wifi AC router will deliver the best wireless experience, but otherwise can also use USB connection. At this point, there are many variables of hardware and software, so Trinus might not work straight away and requires some tweaking to ensure the best experience. For that reason, Trinus has a wide range of options to customise and cater for each individual needs.

How could this software work with the FreeflyVR headset?

Trinus has manual adjustments to support any headset used. There are also presets available for the FreeflyVR, so it’s just a matter of choosing the one that suits best and choosing the content you want to use. And that’s it – you will be able to play your favourite PC games (or other applications) using your FreeflyVR.

Is this app strictly for gaming?

No. Trinus is for any PC content you want. While gaming is a popular choice for VR, it can also be used for architectural visualisation, training simulations, learning, medical treatment, et ceterra. Many companies are starting to see the opportunities available, and we get requests to customise our tech to their needs.

Will you try to push for expanding the popularity of VR outside of the gaming world?

Trinus is an accessible solution specially designed to democratise VR, regardless of the content type. While gaming is currently the popular trend, there are many fields where VR can bring benefit. I’m excited to see how content evolves, and willing to support innovative ideas where VR can make a difference.

What is the top thing that customers are already using the app for? Have there been any surprises?

About 90% of Trinus users are gamers, no headlines here!

And what sort of feedback have you been getting from customers?

The community has been very supporting and positive. And that’s one of the main things that keeps us going. I’m very happy to see how people are enjoying Trinus, and how it brings something that otherwise would be prohibitively expensive for most.
Many users get into VR with their mobiles because of the price, but are disappointed with the limited mobile VR content, so they really appreciate Trinus letting them access the quality of PC software (not just graphics, but depth and production value) without further investment.
Many are surprised such thing is possible at all!

What are you most excited about for the future of VR??

The main work so far has been around creating the tools to be able to experience VR. The ground is now set for the content to bloom. While the tech will keep improving, it is now up to content providers to produce experiences that make VR enjoyable and/or useful. I’m excited to see what others create, what unique uses there can be. For example, there have been interesting developments to help fight phobias, diagnose and treat medical conditions, train staff, et ceterra. VR is a technology that will have an impact in many fields and will improve our lives, even if we don’t use VR at all.

And what future plans do you have for TrinusVR and any other projects?

The future is seeded with VR opportunities. The focus is to continue working to improve the platform and help integrating VR for business.
The most immediate plan is to finish Trinus for iPhone, which should be available before the end of the month.

Thanks for answering our questions, Xavier.

We agree that Virtual Reality holds the key to so many future opportunities. It really will disrupt everything we know, from social interaction to gaming to education, which is why it is such an incredibly fruitful and rewarding industry to be in. It is with the help of developers like Xavier that the technology is being brought to the forefront of everybody’s minds. The past drawbacks of cost, limited choice and underdeveloped experiences are rapidly becoming a thing of the past. We can’t wait to see where it goes.

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